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If you own a starter ship you will have great problems destroying Constellation Andromeda that spawn in some of the missions and you will be unable to destroy Caterpillar and Hammerhead that rarely spawn as well. In Avenger Titan you can destroy a Caterpillar if you use Scattergun loadout. In general, if you get a Hammerhead spawn just cancel the mission unless you have great firepower. You can use orbital markers and turn off your engines mid-QT to travel quickly around Delamar. The bounties tend to spawn 300km away from each other which otherwise means a 4 minutes travel time even in quick ships. Target any QT destination marker that leads to your bounty and kill QT shortly after engaging for a fast travel.

Ground vehicles were also not the initial focus, but now we have enough of them that they are in a category of their own. We already have over a dozen and I fully expect dozens more to come. You have Tonks (Tanks), buggy’s wheeled bikes and hover bikes, fancy explorers and rugged explorers. The best part is not the vehicles though. I think they have a long way to go physics-wise. The best part is the terrain you can drive on. There are already dozens of moons and a few planets that range from tundra to rugged mountains to deserts to toxic alien biomes. You can race, engage in combat, or plan a long, relaxing sight seeing ground trip. CIG clearly has big plans for ground vehicles and combat. The fact that we tanks, SAMs (Surface to Air Missile) and even big planes capable of carpet bombing (Hercules A2) implies that they expect big battles on the ground. We already have small bases scattered throughout but for all these toys to be useful, you will need more incentive to drive that gameplay. Bigger bases, mineral rich minable areas and other strategic assets on the ground will make sure players keep coming back. We already have detailed caves scattered throughout the current planets and moons which tempt miners to explore them.

Star Citizen Gameplay: Star Citizen initially started as a single-player game. But eventually, that changed, and it soon became a massively multiplayer online FPS (First Person Shooter) game. It has four modes, Hangar Module, Star Marine, Arena Commander, and Persistent Universe. Each mode offers a different gaming experience. What to expect from the game? Is Star Citizen good? Star Citizen is a game built around a universe of its own with some fantastic artwork and animation. The Star System project is all about creating a universe complete with stars, moons, aliens, different languages, etc. The details are stunning, and you can expect some fantastic visuals. After all, the whole idea behind the creator’s mind was building a universe, not a game. Since its inception in 2012, the game had no competitors in the business, which made the game one of the top FPS multiplayer games.

Ship combat is fun and has been fun since at least 2015. There is a mode called Arena Commander where you can go against other players or AI in small pre-generated maps. Because these maps are only meant for small skirmishes, performance is very very good. I get well over 100 fps. Small fighters like the Galdius and Arrow are fast and nimble. Medium fighters can have stealth (Sabre), be good at brawling (Hornet) or be glass cannons (Hurricane). You even have heavy fighters like the Vanguard series which is reminiscent of the P-38 Lightning from WW2. Speaking of WW2, combat is essentially WW2 dogfighting with some cold war missiles/ stealth tech blended in. See extra info on https://www.mmopixel.com/.